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Retro To Modern Gaming
 

Well, I ordered an A400mini, the Miniature Atari 400, from Amazon. It was about 30% off, so I pulled the trigger. Now, it's true that many Atari 8-bit game releases mirror Commodore 64 releases. But here's the reason, the Atari version of M.U.L.E. actually recognizes four joysticks. Because both the Atari 400 and 800 (like the one I had back in the day) have 4 joystick ports. While I can plug a USB hub into The64mini or even an emulator on the PC, the Commodore 64 version of M.U.L.E.only sees… See More

two joysticks.While the Atari version actually recognizes four joysticks. That means I can easily carry the little A400mini to game night and if it's just four or less of us, we can play M.U.L.E. together.
I suppose I can just run an Atari 8-bit emulator and use four USB controllers, except, I only have 3 USB controllers made by RetroGames, the two TheJoysticks I have, and TheGamePad that came with the A500Mini (Amiga. not Atari) and the A400mini comes with TheCXStick. Making four controllers. I could just grab any of those for about $30. But I still want the little console. Because of games I can't get on Commodore, Star Raiders II and can also play the original Star Raiders. Both great Atari exlusives. Mostly because the Commodore 64 wasn't even out yet when they were made. Atari 400/800 released in 1979, while the Commodore 64 came out in late 1982, so most software dated from 1983 onward.
I don't talk a whole lot about the A500min (Amiga) I have because it's so finicky trying to get games working from USB and even if I do get them working, it takes just accidentally pressing the setup button on the controller, and well, it automatically saves over the settings the image for the game, which is actually for a different system, so it breaks the game. I pressed it accidentally enough to just not play anything except the 25 games it came with. Been waiting and waiting to see if a patch comes down to fix it, but still not yet. But, The reason why it's called "A500" and not Amiga 500, same with C64 instead of Commodore 64, is because they have no rights to use those brand names. A400, however, they are now working with Atari, and have the rights, but keep the name they introduced it as. Comoodore and Amiga names are now going through a bit of legal armwrestling at the moment, as Commodore is coming back and trying to gather legal assets. Commodore in most countries other than Italy have been recovered. Amiga, is a different story. As both it's harware and operating system assets are seperate holding groups, worldwide. But the current Commodore does recognize Retro Games consoles, as well as others, to made the whole landscape friendly for promotion. Atari is sort of doing the same. But rather making use of their name only if the product can be sold out of their own online store. But both work. Atari unlike Commodore didn't break up in three directions, it broke up in two ways, game division went to Hasbro, and computer division went to Jack Tramiel. While they both changed hands over time they each stayed together until combining again about a decade ago. The reason Commodore broke up into three parts, is because Amiga was a company that Commodore absorbed back in the day, and remained somewhat seperate as far as legal terms go. Amiga OS, Kickstart, etc, were contract developers, I believe. So the A500mini doesn't not include the operating system, the images it uses for games are images from CD's from an Amiga=based Console that Commodore released called CD32. It also didn't have AmigaOS, per se, but did have bits in order to make use of a disk operating system to use a CD. A500mini doesn't have those resources. So setings changes muffs up those images. Retro Games for A500mini needs to just make it so it doesn't automatically write over that if the menu isn't entered by mistake.

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Allan Ryan Timtiman
"Leorick, LeorickG" —  

hmm.... i miss the old school consoles.

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