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Old games from Commodore 64, Amiga, and DOS to newer PC and console games for the casual player.

This page is managed by Del Scoville from United States.

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Retro To Modern Gaming

Retro To Modern Gaming
 

Veil of the Lost, a game in the works for the Commodore 64 by Icon64. He's worked out the map and the puzzles. It's to have 130 locations.
Also, I will look into covering Atari 8-bit games too. I now have an A400 mini. a half-size replica of an Atari 400 by Retro Games, and also sold directly from Atari's web store. Before I had a Commodore 64, I had an Atari 800. The A400 mini doesn't have the memory limitations of the Atari 400, though. Instead of the 16K of the stock Atari 400, it has 128K… See More

like the Atari 130XE. Probably more, actually, since it's an emulator running on a Rasberry Pi derivitive. I don't recall anything after the Atari 400/800 released in 1979 that had memory expansion slots, other than ROM cartridge slots. However, the Atari 8-bit line didn't last as long as the Commodore 8-bit line, so 128K wasn't too bad. Remember the original Apple Macintosh released with just 128K. But by the end of the decade, operating systems and applications were demanding more and more memory.
BTW, the Commodore 64 didn't see any real memory expansion that mapped memory to the CPU, the CPU can only see 64K of RAM and ROM at once time. Memory expansion, such as the 1764, 1700, 1750, and the CMD RAMlink were just RAMDisks. The 17-series contained the REU chip, an equivelant to the Amiga Blitter chip that can transfer from the RAM expansion to local memory very quickly, and can do it without interrupting the 6510 CPU. It can do it even faster with the VIC II turned off. As it shared an interrupt with the VIC II chip to operate. The new Ultimate 64 and The64 mini/maxi have this build in, as well as the 1541 Ultimate II+ I use with my Commodore 64-SX, which gives a much bigger platform for game design than the old stock Commodore 64, While still being compatible with all of Commodore 64's existing massive library. So we're seeing much bigger games now, than we had in the past, as well as old games that were very disk-intensive, like Ultima IV that requires swapping 4 disks constantly to play, can now be stored on a single 1581 image that load to REU memory, or a Easyflash3 cartridge format that works like an REU but with ROM instat of RAM, so there's virtually no loading times. I need to investigate, still if there's something like Easyflash3 for the Atari. which is 1 MB ROM images. 1 MB seems small today, but for those 8-bit computers it's huge.

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Ian Bunting
"Daedalus, ByteMyAscii, ByteBlight, Bugroth." —  

We had a ZX Spectrum I think it was at one point, loading from cassette tapes.
That took so long, I think we never really got much use out of it, being bought from a neighbour more as a curiosity at the time, and then going underutilised.
No idea what happened to it, I expect we must have sold it on again since in relatively recent times as I was the one who spent most time in the loft, I never saw it.

I have a SNES Mini Classic, which maybe I should try to play more, or sell on as I plan to do with… See More

various things soon anyway, during a big declutter/tidy up starting when I buy some new shelving units this weekend maybe.
Alongside some Nintendo Gameboy and N64 stuff, which I may trade in to a retailer here for in-store credit, towards perhaps PC upgrades.
Expect I can get most of the way to a 5700X3D maybe by doing that.

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Retro To Modern Gaming
 

This has been one of my favorite synth demos for decades.

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Retro To Modern Gaming
 

A tour of the first Commodore factory since 1994.

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Ian Bunting
"Daedalus, ByteMyAscii, ByteBlight, Bugroth." —  

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Retro To Modern Gaming
 

I never had or played the game on the Commodore 64. But occasionally I see a demo with music from it.

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Cleiton Isoton
"KaelBR" —  

Mannnn!!!! That brings me back!
I've played it on the Snes. That's what a soundtrack should be! The game itself is really fun, too!
Recomended.

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Retro To Modern Gaming
 

Well, I ordered an A400mini, the Miniature Atari 400, from Amazon. It was about 30% off, so I pulled the trigger. Now, it's true that many Atari 8-bit game releases mirror Commodore 64 releases. But here's the reason, the Atari version of M.U.L.E. actually recognizes four joysticks. Because both the Atari 400 and 800 (like the one I had back in the day) have 4 joystick ports. While I can plug a USB hub into The64mini or even an emulator on the PC, the Commodore 64 version of M.U.L.E.only sees… See More

two joysticks.While the Atari version actually recognizes four joysticks. That means I can easily carry the little A400mini to game night and if it's just four or less of us, we can play M.U.L.E. together.
I suppose I can just run an Atari 8-bit emulator and use four USB controllers, except, I only have 3 USB controllers made by RetroGames, the two TheJoysticks I have, and TheGamePad that came with the A500Mini (Amiga. not Atari) and the A400mini comes with TheCXStick. Making four controllers. I could just grab any of those for about $30. But I still want the little console. Because of games I can't get on Commodore, Star Raiders II and can also play the original Star Raiders. Both great Atari exlusives. Mostly because the Commodore 64 wasn't even out yet when they were made. Atari 400/800 released in 1979, while the Commodore 64 came out in late 1982, so most software dated from 1983 onward.
I don't talk a whole lot about the A500min (Amiga) I have because it's so finicky trying to get games working from USB and even if I do get them working, it takes just accidentally pressing the setup button on the controller, and well, it automatically saves over the settings the image for the game, which is actually for a different system, so it breaks the game. I pressed it accidentally enough to just not play anything except the 25 games it came with. Been waiting and waiting to see if a patch comes down to fix it, but still not yet. But, The reason why it's called "A500" and not Amiga 500, same with C64 instead of Commodore 64, is because they have no rights to use those brand names. A400, however, they are now working with Atari, and have the rights, but keep the name they introduced it as. Comoodore and Amiga names are now going through a bit of legal armwrestling at the moment, as Commodore is coming back and trying to gather legal assets. Commodore in most countries other than Italy have been recovered. Amiga, is a different story. As both it's harware and operating system assets are seperate holding groups, worldwide. But the current Commodore does recognize Retro Games consoles, as well as others, to made the whole landscape friendly for promotion. Atari is sort of doing the same. But rather making use of their name only if the product can be sold out of their own online store. But both work. Atari unlike Commodore didn't break up in three directions, it broke up in two ways, game division went to Hasbro, and computer division went to Jack Tramiel. While they both changed hands over time they each stayed together until combining again about a decade ago. The reason Commodore broke up into three parts, is because Amiga was a company that Commodore absorbed back in the day, and remained somewhat seperate as far as legal terms go. Amiga OS, Kickstart, etc, were contract developers, I believe. So the A500mini doesn't not include the operating system, the images it uses for games are images from CD's from an Amiga=based Console that Commodore released called CD32. It also didn't have AmigaOS, per se, but did have bits in order to make use of a disk operating system to use a CD. A500mini doesn't have those resources. So setings changes muffs up those images. Retro Games for A500mini needs to just make it so it doesn't automatically write over that if the menu isn't entered by mistake.

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Allan Ryan Timtiman
"Leorick, LeorickG" —  

hmm.... i miss the old school consoles.

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