So my son at 4 plays certain educational games that are teaching him numbers and letters and some basic reading. Actual non educational games is such a variable concept that you can't just set an age its a case by case basis.
If you balance school work with game time, play, no matter your age. If grades start slacking/school work starts going unfinished, wait till you are out of school. but then there is the subject matter of game which is increasingly going into a more mature audience.
Honestly best thing to do is give them a NES/SNES or Sega Genesis. The controllers are small and simple, which makes it easier for younger kids to get the hang of it. And there's tons of games for them that are completely kid friendly. On that note however, I don't believe that kids "Should" start playing at any particular age. But the option should be presented to them if they're interested (which they probably will be if anyone else in the house is a gamer). At what age I think that option should… See More
be given? Around 5/6. They can play tablet games before that if they really need to.
As soon as said kid can handle the peripherals and appropriate games are available. I don't think they should start playing but the option should be given.
A few year back ( like ten ) my company took a sabbatical from industry game development and spent two years focusing on the creation of educational games for kids ages 3 - 10. It was the most fantastic time of my life. My business partner and I had kids in that age group and we got to see our games played each and every day in the schools we volunteered in. The concepts were fun ( like 'Healthy Eating, Recycling, Bugs and Insects, etc. ) and it was a wonderful way for us, as game designers, to reconnect… See More
with the power of gaming as more than just a cathartic outlet. For the kids, it was a natural way to learn. It was fun. And it engaged them in ways ( and to depths ) that their teachers were then able to build upon once the child stepped away from the computer.
So my son at 4 plays certain educational games that are teaching him numbers and letters and some basic reading. Actual non educational games is such a variable concept that you can't just set an age its a case by case basis.
0 Likes
Is say around 12, so they have a wider range of games available thats appropriate for their age
0 Likes
I think 11 is a good age
0 Likes
I so wish i was born in his gen and had that pc atmy childhood
0 Likes
If you balance school work with game time, play, no matter your age. If grades start slacking/school work starts going unfinished, wait till you are out of school. but then there is the subject matter of game which is increasingly going into a more mature audience.
0 Likes
Old enough to know right from wrong and do homework and study to keep their good grades up. Only then can they game.
3 Likes
I was resting controllers on my wife's belly yo! CAUSE THAT'S HOW WE ROLL IN THIS FAMILY!
1 Like
Honestly best thing to do is give them a NES/SNES or Sega Genesis.
The controllers are small and simple, which makes it easier for younger kids to get the hang of it. And there's tons of games for them that are completely kid friendly.
On that note however, I don't believe that kids "Should" start playing at any particular age. But the option should be presented to them if they're interested (which they probably will be if anyone else in the house is a gamer).
At what age I think that option should… See More
be given? Around 5/6. They can play tablet games before that if they really need to.
0 Likes
As soon as said kid can handle the peripherals and appropriate games are available. I don't think they should start playing but the option should be given.
0 Likes
A few year back ( like ten ) my company took a sabbatical from industry game development and spent two years focusing on the creation of educational games for kids ages 3 - 10. It was the most fantastic time of my life. My business partner and I had kids in that age group and we got to see our games played each and every day in the schools we volunteered in. The concepts were fun ( like 'Healthy Eating, Recycling, Bugs and Insects, etc. ) and it was a wonderful way for us, as game designers, to reconnect… See More
with the power of gaming as more than just a cathartic outlet. For the kids, it was a natural way to learn. It was fun. And it engaged them in ways ( and to depths ) that their teachers were then able to build upon once the child stepped away from the computer.
1 Like